
This means any given proc chance will be rolled two additional times for a positive outcome. If the player has 7 Clovers and 5 Purity, the 5 Purity will cancel out 5 of the Clovers, resulting in a net +2 Luck. The game runs a proc chance Abs(Luck) times, where Luck is the total amount after Clovers (positive) & Purities (negative) are applied. Positive and negative Luck will cancel each other out, and thus an equal number of Clovers and Purity will equate to 0 Luck. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. Negative Luck is also supported, and can be obtained via the lunar item Purity PurityĪll skill cooldowns are reduced by 2 (+1 per stack) seconds. There are no other means of acquiring positive Luck. In the game code, the number of Clovers is referred to as "Luck," with each Clover giving +1 Luck. King of Nothing HP: 1000 (+300 per level)Īrmor: 20, or more uncommon enemies, like Overloading Worms Overloading Worm Voidling Survivors of the Void - DLC Contentĭiviner of the Deep HP: 2000 (+600 per level) It is only available if the DLC is enabled when starting a run.Ĭlick for more info. Voidling is part of the Survivors of the Void DLC. This equation is useful for calculating logbook drop chances for multi-phase bosses, like Survivors of the Void - DLC Content y = new proc chance (between 0 and 1) with x amount of Clovers and t amount of times the proc chance is rolled.t = the amount of times a proc chance is rolled.p = total proc chance (between 0 and 1).In order to calculate proc probability with a certain number of Clovers and a certain number of times a proc chance is rolled, the following equation can be used: As such, it is impossible to achieve 100% proc chance on an effect (regardless of the number of Clovers held), unless the base chance is already 100%. Note that this is a logarithmic equation. The inverse of the equation, to find the number of Clovers required to achieve a certain proc probability, is: y = new item proc chance (between 0 and 1) with x amount of Clovers.x = the number of Clovers in the player's inventory.p = total item proc chance (between 0 and 1).In order to calculate proc probability with a certain number of Clovers, the following equation can be used: Since items from chests are created based on the world seed, the Clover does not affect them. If one item roll is successful, other items that were triggered by the same proc will continue to roll if unsuccessful. Successes are measured per effect, not as a whole. If the player attacks, and the item does not activate, the roll will be done once more, as the player has one Clover. For example, assume the player has one item that has a 20% chance to proc a beneficial effect on-hit, and has one 57 Leaf Clover. If a successful proc is not achieved on a roll, it will be rolled one additional time per Clover. It affects all random effects except Tougher Times Tougher Timesġ5% (+15% per stack) chance to block incoming damage. (which makes beneficial effects less likely to occur).

You are unlucky.Īll skill cooldowns are reduced by 2 (+1 per stack) seconds. Reduce your skill cooldowns by 2 seconds.

The Clover makes random beneficial effects more likely to occur for the holder, and as such is the counterpart to the Purity Purity The 57 Leaf Clover is an item in Risk of Rain 2. Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Upgrades your items at the start of each stage. It is only available if the DLC is enabled when starting a run. This content is part of the Survivors of the Void DLC. Benthic Bloom Survivors of the Void - DLC Content All random effects are rolled +1 (+1 per stack) times for a favorable outcome.īenthic Bloom is part of the Survivors of the Void DLC.
